Guild Wars 2 ruined WoW for me.
I played SWTOR and came back no
problem. The animations and terrible expertise mechanic was enough
to make WoW look good.
I tried Rift for a bit, and while the
graphics were nice the animations and some of the combat felt a
little bit off. It was essentially a wow clone with a few new ideas.
I tried Tera's open beta weekend and
had a great time for the most part. I'll go into more detail on that
later, but realistically it has way too many grindy elements.
I played Guild Wars 2's first public
beta weekend. Best gaming experience I'd had in a long time. I've
heard enough from the developer blogs to know they are moving in the
right direction. They are working on bringing the next generation of
MMO's.
My joy with this is primarily from a
game designers perspective. But I nearly completely lost that
perspective as I played the game. Its only when I would stop between
recordings to view and compress that I had a chance to regain that
perspective again. This game gave me hope in the industry. So many
problems were solved. The PvE was amazing, the PvP was amazing, the
entire experience was nearly exactly what I hoped to see.
I realize that its still an uphill
battle against established WoW players. Many may not even take a
look. But they would be missing out on what could be. GW2 not only
solves MMO game mechanics, it solves some gamer interaction mechanics.
There is plenty more to say about this, but I'm working on
compressing the rest of my videos from the beta to go into more
detail.
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