Saturday, May 5, 2012

GW2 Beta April 2012


Guild Wars 2 Beta Weekend April 2012


Purpose:
I played the first public beta for Guild Wars 2. I went into this as an avid WoW player. Specifically I went in as blind as I could. No attempt was made to learn about the abilities, and the only thing that I knew about the classes came from the official Guild Wars 2 site. The only thing I knew about combat was that you can dodge and that abilities changed based on the equipped weapons. I knew there was a downed state, but didn't know anything about the abilities in that state.

I could only really do this once. Since after I have some experience in the game I cannot ever go back. I tried to avoid looking into what the abilities specifically did and avoided any analysis of what I should be doing with the abilities. The purpose was two-fold.

FirstTo get an idea of how a new player with primarily WoW experience will view the game.

SecondTo have a poor starting point to assist in writing my “How to improve” article.



Events of the Beta Weekend:
I recorded everything that I did in the game. There are some poor recorded frame rates in the beginning (PvE experience levels 1-12) which I didn't fix until over halfway through my PvP experience. I understand that the game is not optimized for graphics cards yet, but my last few videos recorded fine at max settings with some slight downgrade by recording at ½ frame. I took notes on paper when various experiences came up that would not be obvious in video form.


Projects:
1. Show the experience of playing Guild Wars 2
  • This will play out a bit like a diary of things that occurred during the game play
  • I'll indicate various problems with the game flow for the public portion of my feedback
  • The videos and notes will guide this process chronologically
2. Do a detailed comparison between WoW and GW2
  • So much to go over here, several things have already been covered by other players
  • This will be relatively detailed and cover topics from subscription to core design scheme
3. Show mistakes in PvP and the initial plan on how to fix some of these
  • This is how I intend to leverage a fresh game experience to go over improvement stages
4. Give some analysis on what I expect to occur as GW2 enters the market.



However:
I'm still working on other projects and this hasn't been at the top of the list for awhile. This article is intended to show what I collected and give a view of future projects in this category.